Thursday, October 11, 2012

Presentation Outline

This serves as a basic outline of the presentation I plan to give concerning the use/treatment of robots and robotics in Digital and New Media Art.  I have the presentation divided into 3 basic sections, beginning with basic terms and definitions, then progressing to the condition/use of robotics through history and ending with its applications in contemporary societies (both artistic and otherwise).

Section I - Definitions
A brief overview of a few basic characteristics generally thought to define robothood, along with the difficulties involved in assigning any concrete definition:
 - Mechanical and/or electrical origin (a fabricated device)
 - Autonomy (the ability to function, at least to a degree, without direct control)
 - Programmability (possessing the capacity for its behavior to be set, adjusted and refined)
 - Sensory/mental/physical agency (the ability to sense, process and manipulate parts of the environment)
 - Anthropomorphism/zoomorphism (bearing resemblance - physical and/or behavioral - to a living being)

Section II - History
An outline of robotics (both conceptual and practical) throughout human history:
 - Classical Antiquity (mythological precursors,Chinese automata)
 - Late Antiquity (Heron of Alexandria, Ktesibios, Philon of Byzantion)
 - Middle Ages (al-Jazari, Su Song)
 - Renaissance (Da Vinci's mechanical knight)
 - 17th thru 19th centuries (mechanical figures imitating biological functions)
 - Early to Mid 20th century (Tesla, theoretical literature, industrial use)

Section III - Contemporary Presence 
A survey of common applications of robotics in contemporary society:
 - Industrial (assembly, factory work)
 - Scientific/Research (space and deep sea vehicles)
 - Military (unmanned vehicles, smart weapons)
 - Commercial/Service (Japan, software)
 - Entertainment (animatronics, robot toys)
 - Fine arts (Stellarc, SRL, Rock-a-Fire, Paul McCarthy)

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